
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Coloretto | |
| Rio Grande Games | ||
| Ages: 8+ Time: 30mins Players: 2-5 | ||
| Grades Awarded: | ||
| Al's Grade | Tom's Grade | |
![]() |
![]() |
|
|
Coloretto is an
odd sort of trick taking game, where the cards are different coloured
chameleons that you try and collect in sets of the same colour. This
game can be awkward for colour blind players, but there are also
different patterns on the cards to tell them apart. The cards are good
quality, and although the art is basic it is colourful and considering
the theme it would be difficult to make the game look beautiful.
You set the game
up with one ‘row’ card per player in a row near the deck. On your turn
up draw a card and decide what to do with it, if it is a chameleon you
place it on one of the rows. When one or more of the rows contain
between one and three chameleons you can empty the row and take the
chameleons on it instead of drawing a card. The chameleons go face up in
front of you.
When you empty a
row you are out of the current turn, and the other players continue to
either load up a row or empty a row. Once all of the rows have been
emptied you start the process again with all of the players back in the
game. There is an end of game card in the bottom third of the deck, when
you draw it you complete the round and this adds a little bit of
unpredictability.
There are two
other types of card in the deck, a multi-coloured chameleon that acts as
a wild card and a +2 points card. You can choose the colour of the wild
card at the end of the game, while the value of the +2 points card can
be huge if you collect four or five of them, especially in a game with a
high player count. You could go for the +2 points card as an alternative
to collecting big sets of chameleons.
At the end of the
game you count up how many of each colour chameleon you have. The first
three colour sets count as positive points, and any other chameleons
then count as negative. You allocate your wild cards at this point and
then add in your +2 points cards. The maths is easy, and there are
several key cards in the game that you keep for reference, and show how
many points you get for a set.
Having more cards
in a set will score you incrementally more points, so it is best to
collect a big set of five or six chameleons of the same colour if you
can. Once you have three or four of a colour however, it is in your
opponents interests to stop you from picking up any more of that colour.
This is where the tactics in placing chameleons on the rows is all
important.
If one player is
collecting blue for example, and you draw a blue, you could place it on
a row that already has yellow and pink on it, assuming that the player
in question isn’t collecting either of those colours. He then has to
judge whether it is worth picking up a fifth or sixth blue when it
involves picking up colours that will score negative points for him.
You cannot have
more than 3 chameleons on a row, so they fill up pretty quickly.
Coloretto has an element of risk taking, given that you could empty a
row with just one chameleon of exactly the colour you want on it, but
your collection of cards could end up being quite small. It also has
some luck depending on whether you empty the last row or fill it up
hoping for a good card draw.
You deal one
chameleon card to each player at the start of the game, which is placed
face up in front of them. This gives each player an immediate stake in a
particular colour, and gives your opponents an idea of how they can
screw with your options of what wagon to take. A player could simply
ignore their initial colour though, suffer the minus point, and then
concentrate on other colours.
Coloretto is an
intuitive game, and very easy to get more or less anyone to play. It is
bright and colourful and players are likely to want to play best of
three games, just for the fun of the game play and the opportunity to
use a better strategy in the next game. |