
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Ticket to Ride: Europe | |
| Days of Wonder | ||
| Ages: 8+ Time: 30-60mins Players: 2-5 | ||
| Grades Awarded: | ||
| Al's Grade | Tom's Grade | |
![]() |
![]() |
|
|
This is one of my most played
games, largely because I can get everyone in my family to play it. The
board is a map of The objective is to complete
train routes to score points, to that end you start the game with
several train tickets that might specify The cards you lay are defined by
the map, as On your turn you can either draw cards or lay a route, so your choices are limited and turns can pass very quickly, especially in a three player game if all the players know what they are doing. Ticket to Ride Europe has some tweaks, in that some routes are also tunnels, so that when you try to complete a tunnel there is a chance that you will need spare cards of the same colour in your hand to complete it. The carriage cards include a
special card called the ‘loco’ or ‘locomotive’, which is a wild card
that you can discard as any colour. Many of the routes require you to
lay a loco as part of the route, and these are effectively ferries, like
So at the start of the game you end up looking at your train tickets trying to work out where the cities on the map are, and it can be quite confusing. Then you try and sort out a strategy of what routes to complete first, and whether to discard any of the train tickets, so long as you keep at least one. During the early stages of the game you generally draw cards on most of your turns in order to collect sets of cards in the same colour to give you plenty of options during the latter part of the game. When one or more players start laying routes on the map it can cause a panic as the other players worry about having their routes closed off to them. When a route is blocked it means you have to take a round about route in order to complete your train ticket. The other option is to lay a plastic train station on a city, in order to ‘borrow’ another player’s route from one city to another, so that you can link up two or your own routes. With five players this can occur quite frequently. Ticket to Ride has several
versions, including Nordic Countries, I have found that most groups that I play Ticket to Ride with are not directly confrontational however, but it definitely becomes a different kind of game if the players are deliberately aggressive in play. This is important because you score points at the end of the game for train tickets whose routes you manage to complete, but are also deducted points for any train tickets whose routes you fail to complete. The trick with aggressive play is to lay routes on nexus points of the map, often requiring a single carriage card, so that you waste as little of your own resources as possible. If you concentrate too much on hindering other players your points score can suffer, but if you take only a few train tickets and lay lots of fairly large routes you can complete your tickets early on and then start to block your opponents. Ticket to Ride Europe has enough
strategy to keep you involved for an hour. It is ideal as the kind of
game you can play while chit chatting and socialising, but still works
if you knuckle down and treat it as a serious competitive game. The
components are excellent, being chunky, colourful and easy to handle,
and the rule book is clear and concise. This is a great casual game. |